Serious Games · Onboarding

Onboarding new hires through a game, not a wiki.

First week, new hires are looking for signals: does this place ship, does my manager care, will I be productive by Friday. A multi-arc onboarding game answers all three — and gives HR the engagement data that exit interviews can't.

What you get

Specific deliverables,
measurable outcomes.

  • Week-by-week arcs

    Day 1 product tour, week 1 tooling, week 2 first-customer-call simulation, week 3 cross-functional collab — each a short interactive session.

  • Culture fit signal

    Branching scenarios calibrated to your values — surfaces fit/mismatch before someone has billed 30 days at full salary.

  • Manager dashboards

    Per-hire progression view: what they aced, where they slowed down, suggested 1:1 prompts.

  • Async-first

    Designed for hybrid / remote teams. No "everyone in the boardroom at 9am Monday" required.

  • Buddy + mentor integration

    Game prompts trigger a real human check-in at the right moments — combines the two retention drivers, not either-or.

Real examples

We've shipped this before.

  • 1

    A 4-week onboarding arc for a fintech hiring 12 engineers/quarter — 28% reduction in 90-day attrition.

  • 2

    A culture-fit branching scenario for a customer-success team — surfaced 2 hires who self-selected out before week 2.

FAQ

The questions buyers actually ask.

How does this fit with our existing HRIS?

We export hire progression as standard webhook events; integrates with BambooHR, Personio, Workday, or a custom HRIS via the same shape.

What if our product changes mid-rollout?

Content is modular — replacing a scenario or arc takes hours, not weeks. We hand over the editor on delivery.

How is pricing structured?

Pricing depends on arc length and content volume. Contact us and we will quote against your written brief.

Tell us about your project.
Reply within 24h.

Fixed scope, fixed price, no surprises. We'll come back with a written brief + price.